GNOME's Human Interface Guidelines
Latest update:
This is what they should've written:
Before designing a new program, observe similar programs on Mac & Windows. Look for an intersection of the most controversial patterns & reuse them.
Make everything take as many clicks as possible.
Hide crucial details by default.
Repel grumpy people with low contrast.
Make your program look & function like a Chinese replica of a Japanese tool.
Design an interface with a hypothetical fat manual (that a user would require) in mind.
Remember that some % of young folks in the 2nd-world countries can't afford Apple hardware. Design a program that, on the first glance, should do its job, but that actually miscarries every time a user tries to use it--the loser must be reprimanded for his lack of necessary funds, otherwise he won't have a stimulus to improve his financial well being.
Tags: ойті
Authors: ag